![]() ![]() Each image in the document has a labelled "Bookmark" such as "Basics 1". The primary reference document will be the Wrye Bash Pictorial Guide (WBPG) at Oblivion Nexus specifically the "WBPG - Basics and Installers Intro.pdf" document. If you are still doing so manually for FNV in particular, at least ensure your DLC files are in the order given in the 'Vanilla "Load Order" ' section of the wiki FNV General Mod Use Advice article.įrom here on, the term Wrye Bash or "WB" applies to any and all game specific "flavors" prior to WB 307.(This usually means with LOOT or the equivalent normally used with your game.) Your "load order" must be sorted properly. (Mod managers typically assume things should be installed under "Data".) ![]() WB should be installed manually according to provided instructions NOT from a "mod manager" (it IS a mod manager) as it creates a "Mopy" folder that goes into the game root folder at the same level as "Data". (WB has most of it's functionality buried in "context menus" accessed by in various areas, which is what makes it puzzling to first time users.) Configure the "Build Patch" process options.Ĭreating a Bashed Patch has a few more sub-steps than the concept, but is still straight forward once you have Wrye Bash (or any of it's various game specific "flavors" like WF) installed correctly.This step is now automatically handled in "Wrye Bash v307 and later, but until those versions include the "patcher code" necessary for FO3 and FNV, those users still have to use older versions and need this manual step. Why? "Mark Mergeable" identifies which plugins can be completely included ("merged") into the BP, and thus "deactivated" in the "load order", freeing up "active plugin slots" enabling other plugins to be added while staying under the "plugin cap". ![]() (This step necessary in WF and is overlooked in most descriptions of the build process.
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